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Ballon D'or Showcase

The project is centered around hard-surface modelling. The challenge was to everything in the scene from scratch using various modelling techniques. 

I decided to create something that is personal and revolves around my favorite sport - football, and it's most prestigious award - the Ballon D'or

Process

The main highlight of this project was building entire assets from scratch, and in my case, matching them to the real life version of them too.

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Camera Animation is the key to cinematic looks

Procedural Problem Solving

With the help of the Cavarly community, I was able to build this pretty cool system for my hero shot to lay out all the Award winners. Plugging in a Google Sheets file as data reference to drive design is one of the most powerful use-cases of this software.

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