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Ballon D'or Showcase
The project is centered around hard-surface modelling. The challenge was to everything in the scene from scratch using various modelling techniques.
I decided to create something that is personal and revolves around my favorite sport - football, and it's most prestigious award - the Ballon D'or

Process
The main highlight of this project was building entire assets from scratch, and in my case, matching them to the real life version of them too.




Camera Animation is the key to cinematic looks

Procedural Problem Solving
With the help of the Cavarly community, I was able to build this pretty cool system for my hero shot to lay out all the Award winners. Plugging in a Google Sheets file as data reference to drive design is one of the most powerful use-cases of this software.







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